
Neverness to Everness drops you into Hethereau with a lot of systems at once: an open world to explore, a story campaign to clear, and a gacha model that doesn't look like anything you've pulled on before. Most of the early confusion isn't about combat — it's about knowing what to spend, what to skip, and which characters you're already guaranteed to own before you touch a single banner. Here's what actually matters in your first few sessions.
Don't reroll — here's what to do instead
NTE is not a reroll-friendly game, and most experienced players agree it isn't worth the time investment other gacha titles reward. The reason is simple: a large chunk of your starting roster comes from the story, not the banner.
Zero, Mint, Adler, and Skia unlock automatically as you progress through the campaign — no pulls required. Aurelia is handed to you through a 3-day login reward, and Chiz, an S-rank character, unlocks separately once your City Tycoon level hits 18. That's a genuinely playable free team before you've spent a single dice roll.
So instead of rerolling, spend your first session on this checklist:
- Finish Episode 0 to unlock your account properly.
- Redeem any active NTE codes for free currency and materials.
- Clear your mailbox — early compensation and event rewards pile up fast.
- Build your team around the free characters you already have.
- Only then start thinking about what to pull on.
How the gacha actually works
NTE splits pulls into two separate systems, and understanding the difference will save you from wasting currency on the wrong one.
Character pulls are visualized as a Monopoly-style board where your pull currency — dice — moves you around the track, landing on spaces that grant rewards or pull results. You'll need Fabricated Dice for the standard banner and Solid Dice for limited banners. The standard banner has a built-in incentive: your first 50 pulls are discounted to the cost of roughly 40, and completing that 50-pull run lets you pick any character from a selector of your choice. That's effectively a soft-pity reward layered on top of the normal system.
The limited character banner runs on a hard pity at 90 pulls, cannot lose the 50/50 (meaning your pity guarantees the featured character, not a coin-flip against a standard unit), and — importantly — your pity progress carries over between different limited banners. That last part matters for planning: partial progress toward pity is never wasted, so there's less pressure to dump everything into a single banner out of fear of losing your carryover.
Weapon pulls, called Arcs, run on a completely separate currency and banner track from characters. Don't cross-spend the two currencies thinking they're interchangeable — save Arc-specific currency for weapons that actually support your team's damage type rather than pulling on both systems evenly out of habit.
What to prioritize in your first week
Your early-game goal isn't clearing content fast — it's unlocking the systems that let you farm efficiently later. The primary early objective is clearing Chapter 1 of the Episode Quest. Finishing it unlocks Character Pixels, which function as your stamina resource, and that's the gate that opens Daily Quests and material farming. Until you clear that chapter, you're missing out on your main source of steady progression currency, so treat it as a hard priority over side content.
Once Character Pixels are unlocked:
- Run your Daily Quests every session — they're your primary material income and the return on time invested is far higher than repeating story content.
- Use your free-character team (Zero, Mint, Adler, Skia, plus Aurelia once you've logged in three days) to clear whatever difficulty tier you can comfortably handle, rather than waiting for "better" pulled units.
- Save Fabricated Dice toward that 50-pull standard banner milestone before spending on limited banners — the guaranteed character selector is a much safer return than chasing a specific limited unit early.
- Keep an eye on City Tycoon progression in the background; reaching level 18 unlocks Chiz, S-rank, for free.
Building your first real team
Because four of your first six potential characters come from the story alone, your early team composition is less about "who did I pull" and more about "how do these four synergize." Pair your free damage dealers with whatever support or healer options you've unlocked through quests, and don't feel pressure to bench a free unit just because a pulled character has a flashier kit — NTE's early content is balanced around players who haven't pulled anything yet.
Final tip
The single biggest mistake new players make in NTE is spending currency reactively — pulling the moment a banner looks appealing instead of finishing Chapter 1 first. Clear the story gate, claim your free characters, redeem your codes, and only then start evaluating banners with a currency stockpile behind you. That sequencing alone will put you ahead of most players who jump straight into pulling on day one.
